Fixes:
# several disassembler fixes
# change by offset supports negative hexadecimal offsets
# several fixes to the data dissector
# Fixed simple paste
# Hextype won't change pos
Changes:
# Added a 64-bit version
# Different compiler (uses fpc/lazarus now instead of delphi)
# Addresslist has been reimplemented from scratch
# Debugger has been reimplemented from scratch
# Hexview has been redesigned
# Added a new debuggerinterface : VEHDebugger
# replaced underc with lua
# Added several lua routines
# pointerscanner speed increased
# custom types changes from scantype to valuetypes that can be used in multiple locations
# disassembler shows colors and can be configured
# improvements to the stackview
# added tabbed scans
# standalone Trainermaker is currently not implemented
# added the option to save scanresults
# You can now compare the current addresslist to the values of a saved scan (first scan included)
# The above also makes the percentage scans more useful, so a between % scan has been added as well
# Tables can now contain lua scripts that can get executed
# Table entries can execute lua scripts when enabled/disabled (see it as an extension to auto assembler)
# Added conditional breakpoint
# added break on data breakpoint
# automated "find what accesses address" now shows a trigger count
# Hotkeys on cheat entries have been improved
# Temp files don't get saved in the ce folder anymore
# Cheat Tables don't get saved in the ce folder anymore
# Added a suggestion where you can save your tables now
# Cheat table entries can now be dragged and dropped, including on top of eachother
# Hexview can now show seperators any way you like
# You can compare two hexviews with eachother to show the differences
# Added the 7 byte hexadecimal display type
# Added some extra plugin apis
# Improved the change register on breakpoint gui
# And lots of other stuff...
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- Apr 02 Sat 2011 17:17
Cheat Enginev6.0 記憶體修改 作弊器 加速器
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